Making training work at sea: an offline-first approach
Designing training software for maritime use means accepting a fundamental constraint: connectivity at sea is unreliable, expensive, and slow. Any training platform that requires a constant internet connection has already failed.
The connectivity challenge
Vessels at sea typically rely on:
- VSAT — Relatively fast but expensive and shared across the crew
- Fleet Broadband — Slower, often metered by the megabyte
- L-band — Very slow, suitable only for email and basic data
Streaming video or loading heavy web applications is impractical. Yet most modern e-learning platforms are built for office broadband.
Offline-first architecture
An offline-first approach means:
- Content is cached locally — Training modules download when bandwidth allows
- Progress syncs opportunistically — Completion data uploads when connected
- The interface works without network — No loading spinners, no error states
- Conflict resolution is handled automatically — If data is modified on multiple devices, the system resolves it
Practical considerations
Building for maritime means thinking about:
- Storage constraints — Vessel computers may have limited disk space
- Multiple users, one device — Crew share training computers
- Watch schedules — Training happens in short windows between duties
- Varying technical literacy — The UI must be intuitive for all experience levels
What this means for content design
Offline-first constraints actually improve content quality:
- Shorter modules — Forces content creators to be concise
- Text-heavy, not video-heavy — More bandwidth-efficient and easier to reference
- Self-contained lessons — Each module makes sense on its own
- Lightweight assessments — Quick scenario checks instead of lengthy exams
The best maritime training platform is the one that works when the internet doesn't.